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Riders of the information super highway, I bid you good day. My first foray into the publishing world began began way back in 2013 when Quirk books agreed to publish my choose-your-own-adventure style take on the kids game tic-tac-toe.

The book is a hefty chonk of a boi, running 1444 pages long in the shape of a 4 inch square. You start on page one and are given 9 places to make your move, each of which is numbered and linked to another page in the book. Make your choice and by the time you've flipped to the page you chose, the book has magically responded with its own move.

It doesn't take long before you either loose or end up with a stalemate, but there is one path where the book makes a mistake and allows you to win - good luck finding it :) If you flip the book over, the book is given the opportunity to move first, allowing for pretty much all logical sequences of the tic-tac-toe game to be explored. The game-space is so small that it's considered 'solved' in that every path has been mapped out, but larger game boards with more complex interactions quickly become overwhelmingly large. For example, the Japanese board game 'Go' which uses black and white markers on a 19x19 grid has 2.082×10^170 move possibilities - not exactly solvable in this brute-force kind of way.

The Tic-Tac-Tome is available on Amazon.

tic-tac-tome book cover

hands holding an open book which shows a tic-tac-toe grid
This guy is gonna be so disappointed when he looses.

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